/* TODO: Either rename file to hud.h or rename struct Hud to struct Gui */
#ifndef GUI_H_
#define GUI_H_

#include "world/actor.h"

typedef struct {
	int hp_display;
	Actor* active_player;
} Hud;

extern Hud* hud_create(Actor* p);
extern void hud_update(Hud* h);
extern void hud_draw(Hud* h);
extern void hud_free(Hud* h);

#endif
